A downloadable game for Windows

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ABOUT

This is a demo version of the Unity space exploration simulator horror game. Deffinitely needs more polish at its current state, but the main concept and mechanics are implemented.


GAMEPLAY

Your goal is to reach three unknown signals while trying to maintain all the ship's core systems like oxygen generation, climat control, engines, fuel and electricity system. Don't forget to observe your temperature and oxygen levels as someone can change them.

(Doors PIN-Code: 1111)

CONTROLS

W, A, S, DMove
MouseLook Around
EInteract
FFlashlight
EscCancel / Dismount
Up / Down / MouseControl lever
StatusIn development
PlatformsWindows
Rating
Rated 4.7 out of 5 stars
(3 total ratings)
AuthorCurePotion
GenreAdventure, Survival
Tags3D, Atmospheric, First-Person, Horror, Low-poly, Pixel Art, Singleplayer, Space

Download

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Click download now to get access to the following files:

IsolatedInhale.zip 39 MB

Comments

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(+1)

Decoded the message that you get in over and over in binary, It also has prompts about 'unlocking new content' or a message like that. Is this a secret? or just an easter egg? I did manually type it out from a grainy screenshot, so it might be wrong. I wont send the translation here in case it spoils something for someone. Really love the game though!

Raw code:

0100011 01101111 01100100 01100101 00111010 00100000 00111000 01001000 00110100 00110101 01000010

(3 edits)

This is the part of much bigger thing, it could be used in the next updates.
Appreciate your curiosity =)

(+1)

loved the video, i love the concept. pretty much no problems. great work dude! 

I kinda dont understand how you survive. i was just flying and randomly i got "you died" :/

(1 edit) (+1)

I agree that's a poorly implemented environment feedback from my side. Will work on that.
Check left bottom of the screen, there you can see debuffs you currently have. It could be hunger, temperature or suffocation

The thing is i did not have anything in left bottom. I was walking and then you died. 1 life form only. Nothing was. And just. Poof you died

Then i assume it's something related to the enemy's kill state. Not sure yet, needs to be playtested. Anyway thanks for reporting that, I'll try to find what could cause such a behaviour.

Am I missing anything? The interaction with items seem to be bugging and instead of interacting camera zooms to the objet. Other than that, I love the visual style of the game! Unfortunately I wasn't able to experience any of the scary elements yet

Nevermind! Those turned out to be keypads that require entering code :D

(1 edit)

I really like where this is going so far! There was a really good atmosphere here that was pretty spooky and gave a mix of ss13 & votv vibes personally, some suggestions though:

- Decrease the frequency of random doors and events happening. I felt as if I heard some noise or something multiple times a minute, these little spooks somewhat lost their eeriness and surprise in my playthrough, and even as my cabin lights shut off I wouldn't bother getting up unless some critical system got shut off.

- Some bugs regarding movement speed during the 'hide' section & potentially the monster itself. Tied to fps? After the second life form got detected it stayed in the same module the entire time I had played, never moving. And during a segment that told me to hide I got up from my chair but before I could even reach a door my movement speed slowed all the way to a standstill and never recovered, even after. Stuck in place until my o2 was shutoff and I starved. Essentially a softlock :/

- Increase the speed of the ship, at least the turning, or add an option to hold shift to boost it. I felt like I was moving a fridge even at max thrust, maybe that was your intention, but it felt sluggish and tedious to play, especially when finessing the coords just right. Some side-to-side thrust would be cool too!

Overall though, outside my technical roadblock, I actually really liked this game and see a ton of potential in it. There's a great premise here, a captivating and scary atmosphere,  some cool world building, and I just love the awesome non-diegetic physical interactions you have with buttons and levers and such. With further development this will be amazing!
I'll definitely be keeping my eyes on the project!

Great work so far! :)

(+1)

Thanks so much for playing and giving suggestions!

I definitely need to reduce the frequency of events and make the enemy less passive. Because of his misbehavior, he does not pose a threat, which becomes boring.

Softlock is really unpleasant and most likely tied to FPS, this problem will be the first in line to be solved.

And to be honest, I don't have a final solution for the speed and maneuverability of the spacecraft yet for a number of reasons, but I already have some ideas about it that will completely change the need to constantly control it.

I really appreciate your feedback and agree that there is a lot of space for improvements.  Your comment really helped me to see new potential problematic aspects of the game. Thanks again =)

(-3)

your game looks really cool! 😊 I'm the leader of a small bundle community where we occasionally put together game bundles, and it's that time again!

Your game would be a perfect fit for our current collection, so I wanted to reach out and ask if you'd like to join us. If you're interested, you can submit your game directly here: https://itch.io/jam/urb2015. I'd truly appreciate it if you'd consider participating!

You can find all our past bundles and important details about bundle creation on our bundle page: https://xx696.itch.io/bundles-ultimate.

If you have any questions, feel free to ask me anytime. Thanks for your time! 😊

Best regards, love, and peace! ❤️✌️